Devlog
- January 01, 2021 by Temporal Clockwork#Pixel Art, #Development, #Programming, #C++, #game dev, #indie dev, #indie world order, #indie game dev, #schedule system, #quest system, #routine system, #bundle node, #aseprite, #nodesProgramming Hello Universe! Was working on the scheduling system... again... again I decided to restructure a part of the system. In question: the "Node Container", Container of all nodes and phases... Continue reading
- November 25, 2020 by Temporal Clockwork#Pixel art, #Development, #programmin, #c++, #clouds, #Gamed dev, #indie dev, #indie world order, #indie game dev, #Schedule system, #Quest system, #Routine system, #aseprite, #NodesProgramming Hello Universe! Was working on the scheduling system... again I feel like I'll be working on the scheduling system constantly throughout the entire duration of the project. The way it usua... Continue reading
- November 09, 2020 by Temporal Clockwork#Pixel art, #Developnment, #programming, #C++, #space, #planets, #Game dev, #indie devProgramming Hello Universe! Was working on the scheduling system Working on popping in the night sky and the planets into the game. Experimented with some blur effects that in the end I did not like... Continue reading
- October 20, 2020 by Temporal Clockwork#Pixel art, #development, #game-dev, #night sky, #space, #universe, #cosmos, #artArt Hello universe! Worked on the night sky! Gave the ol' night sky a try. Looked up some references for night sky and came across a lot of them using insane colours palettes. Splashes of every colour... Continue reading
- October 17, 2020 by Temporal Clockwork#Pixel art, #development, #game-dev, #bushes, #shrubs, #ArtArt Hello Universe! Currently working on bushes! Tried to draw bushes for the first time in pixel art. They're quite interesting and I feel as if they were harder than they seemed, similar to the rock... Continue reading
- October 16, 2020 by Temporal Clockwork#Development, #Programming, #Node Editor, #XML, #Imgui, #C++Programming Hello Universe! Currently working on a node editor! So, for the last couple 'o days I've been trying to use Dear ImGui. It can be a real pain the butt. But, it's not bad for what you get a... Continue reading
- October 11, 2020 by Temporal Clockwork#Clouds, #Rocks, #Pixel Art, #DevelopmentArt Hello Universe! Currently working on clouds and more rocks! These clouds turned out quite interesting. The cast shadows was a choice on top of form shadows and in my opinion made the clouds unique... Continue reading
- October 08, 2020 by Temporal Clockwork#Rocks, #Art, #Pixel art, #Secret Code, #DevelopmentArt Hello Universe! Currently working on rocks and portals! I think they're turning out alright. Rocks, as simple as they might seem, are probably one of the hardest things to draw right in my opinion... Continue reading
- October 06, 2020 by Temporal Clockwork#Introduction, #go-easy, #Pixel-art, #gamedevHello Universe! I’ve finally decided to let the world know what I am working on! I’m absolutely terrified but it’s got to start sometime. I started making the game quite a while ago now around N... Continue reading